Milo's Snow Escape
Developed in 2 days for IndieTales Jam 2021. Theme: One Room.
Design, Code, Art, Music, SFX, VFX by myself. Font asset from kenney.nl.
Milo is trapped in a room in a snowstorm...
Luckily, there are some damaged old radio towers dotted about the land.
To save Milo, you must fix all 5 towers and upgrade Milo's room to be taller for a better signal. Only then will the S.O.S. signal to reach its destination!
Click on rocks and trees to harvest them and use them for upgrades.
The bigger your room, the more you can harvest - the bigger your room, the more monsters arrive...
Moving the Camera:
Move mouse cursor to left/right of the screen. Middle click to drag the camera fine amounts. Click on the top slider to quickly jump the camera left and right.
Click the home button to quickly return back to the room.
Monsters
Click on the monster to throw a rock at them. One rock will blast them apart!
Harvesting/Fixing Towers
Click on rocks/trees to harvest them. You'll need these to upgrade your room, fix towers and throw rocks at monsters. The bigger your room, the more harvesting you can do at once.
Click on Towers to fix them. It costs 2x rocks and 2x wood to repair.
Secret Cheat: Press 'L' to upgrade your room without using upgrades if you're struggling!
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Author | Magpie |
Genre | Survival |
Made with | Unity |
Tags | 1-bit, 2D, Atmospheric, Black and White, Creepy, Game Jam, lone-survivor, Pixel Art, Unity |
Download
Install instructions
Unzip file. Open IndieTalesJam_2021.exe.
Development log
- Original Sketch vs Final SubmissionJul 12, 2021
Comments
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Really nice game, I really like the art and the sound effects! The game is really polished and is really satisfying to play! Great job!
Thanks for playing! :)
The UI layout was wonderful. Interesting mix of mechanics. The polish was really good as well. Good job on your submission.
Thank you for playing! :)
This was a really fun game to play, I just came across one bug where the monsters wouldn't explode no matter how much I clicked on them, but overall it's awesome.
Thanks for playing! It costs 1 rock resource to kill a monster (it’s not that obvious unfortunately!) so it’s likely you might not have had a rock to throw at them!
EDIT: Pushed an update to make this clearer!